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Zefonse Kaizme The Dawn King [APPROVED, S-3+] XpKdJP2
















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Sugiura Template

]
Basics






Name: Zefonse Kaizme
Real Name: Arst Outway
True Age: Unknown, the name Zefonse Kaizme did not exist till the founding of the South Kingdom.
Gender: Male
Personality:




Zefonse carries a powerful presence, noted for his stoic and inscrutable disposition. Despite how imposing he seems, Zefonse is well-loved among his people for being a kind and hands-on ruler. He takes large amounts of time each day to have open audiences with anyone who wishes to speak with him, and he often looks into problems personally. Zefonse lives by a philosophy that it is the duty of the strong to protect and guide the weak. He cares deeply for the well-being and happiness of his citizens, whether that be the people of Guardian Beast realm or, later, all people of his kingdom, and in his own words, will "crush anyone who dares to harm [his] people". He is passionate when it comes to his beliefs, going to great lengths to uphold them.




Zefonse is not very boastful of his kind; he believes that one's reputation must come from their own actions, not their birthrights. He is seen as cool and calm, and able to process any information he may receive, no matter how shocking or disappointing it may be. Zefonse often appears indifferent, and rarely shows any emotions other than slight annoyance or dissatisfaction on certain subjects. Having the ambition to walk the path that others fear to go. Zefonse is very proud of his own power, but his arrogance and overconfidence are one of his major flaws.  He possesses a very powerful sense of self. When enemies witness his power in battle they can do nothing but wither and stagger before his might, finding that he’s more than simple talk. He tends to be a rather selfless and straightforward man, and will rarely indulge in the company of others. He is also one of the most proficient combatants in existence. When he does speak, he's fairly serious, however he is known to speak how far beneath others are compared to him. An example would be when he tells someone that fear is a natural reaction of being alive. Surprisingly, Zefonse has been shown to give unusual suffixes of his own creations to his teammates; examples being Sei-kai(King), Rya-tō(Brother in Arms), Tema-koro(Sister), and Hai-baku(Honorable foe). What many of these mean in terms of respect is rather highly. Zefonse is composed, receptive, analytically, and prefers not to engage in combat; he is content on silently observing both parties until the fighting reaches its conclusion, and actually fights only when he is challenged and attacked by an opponent. Zefonse when he does not hold high respect; he calls them by his given name which is considered very rude in Japanese society. Despite this, he seemed mildly offended when others commented that his foe was weak and worthless, even going as far as to defend them. He is quite respectful, particularly to the fallen and the dead. Perhaps as a consequence of his old age.




His staggering power is simultaneously reigned in and enhanced by his fierce unshakeable conscience and indomitable spirit. His most remarkable ability is his will to succeed, pushing himself beyond his limitations, and never giving up even when the odds are stacked against him. Thos will is what created the God Of Battle. As he has aged and wizened, he has been able to, for the most part, internalize these emotions, and display a calm and cool mind in the majority of his activities. He is well-renowned for his kind and compassionate behavior, which extends to his subordinates, friends, and family. During his time as a commander in the guardian beast war, his troops had the highest morale in the army. Primarily because Zefonse considered his staff and officers as part of his family and treated them as such. As a leader, he was brilliant, leading his division with confidence, determination, and resolve which only served to boost the morale even further. Zefonse desires, above all else, to protect those he values most, and shall do whatever the means to get to that goal. It was this desire that lead him to become a great king and lead him to master his powers to this point. He is known to drive himself to insane lengths to achieve the power necessary to protect those he cares for, even as far as risking his soul to reach to what he has become. Even as far to discard his original name to become something new.




In battle,Zefonse is generally laid back and analytical, a trait that can easily unnerve opponents. When his comrades or family are in danger, he'd rather resolve matters through battle than diplomacy. At the same time, Zefonse has a profound sense of honor, refusing to kill an opponent that can no longer fight to defend themselves as well refuses to use his full power unless needed, but this is also due to his own smug ego that appeared over the years from his overwhelming power. Zefonse possesses incredible clarity of perception, to an almost unrealistic degree, allowing him to easily recognize illusions and different forms of spiritual energy. He is also able to pick up on subtle details, enabling him to read lip movements and even mimic something like flash step movements. Zefonse revealed an additional "ability" to track fast-moving objects, showing off immense predictive capabilities. In other words, Zefonse is capable of predicting the movements of his opponents, to the point where the opponent likens it to "seeing the future". This combined with his analytical skills  allows him to figure out the pro and cons of everything he faces with ease.




Zefonse most feared traits is by far his incredible mind, being able to accurately imagine how situations will develop and innately analyze details. He even has the ability to perform complex mental operations beyond those of a normal human mind. His mind enables them to learn at much faster rates than an average or even intelligent Human or Shinigami. His mental abilities allow him to; acquire knowledge at a much faster rate and determine quick solutions to immediate problems/threats. When his intellect is combined with Hakuda and his swordsmanship, he is a force unlike any other, when he became King, this helped him with political matter’s .




When he was younger and went by the name Arst Outway,he was incredibly light hearted and free-spirited. He seemed to enjoy the world around him. He felt weak being unable to use any form of release as a shinigami or even basic Kidō. He was also calm and wise, being able to solve problems by speaking in a soothing tone. However, he was not above making jokes during difficult times and act sarcastic in the face of danger. He was friendly and caring as well, easily making friends with almost everyone he meets. This has made him a very popular and likable individual in the Soul Society. His skill with the blade went down as “Sword Fiend” He deeply cared for and loved his family and friends, being ready to defend them without hesitation. One of his most dominate and defining traits in his personality was his natural charisma that will allow him to make a friend out of everyone he meets but if not at the least their respect and/or interest. He was flirty with women, occasionally asking a few out on a date. When he was a kid, he was very active and playful, and loved climbing on trees. That earned him the nickname “Monkey”. His favorite dish is chocolate parfait. He likes all kinds of sweets. He dislikes spicy food.He likes alcohol and usually holds his liquor really well, but very rare and hard to make whisky inexplicably makes him drunk really fast. He talks like a Katz when he’s drunk.


Despite his imposing look, he’s actually pretty good with kids. He is bad with technology. It took him ages to get used to a cell phone. That said, he’s actually a fast typer once he got the hang of it, but sometimes still makes mistakes like trying to type the message in the header etc. Zefonse is a sword maniac often collecting and going into detail about certain blades when given the chance. He often looks serious but has a sense of humor and makes jokes when the situation calls for it. People never know whether he’s joking or not though.


Sugiura Class: True Ancestor




General Appearance




Appearance:

Zefonse Kaizme The Dawn King [APPROVED, S-3+] Zef3
Zefonse Kaizme The Dawn King [APPROVED, S-3+] Zef4
Zefonse Kaizme The Dawn King [APPROVED, S-3+] Zef5


Animalistic Traits: He has no noticeable traits.
Appearance Age: Early 30’s
Height: 6’3 ft
Weight:  225 pounds




Natural  Abilities
Eyes Of The Divine- Zefonse has the natural visual capability to capture greater light, resulting in the eye becoming a powerful visual receptor. This gives the eye a greater ability to "discriminate" objects, as in it can distinguish objects from greater distances. As well this also gives the eye the ability to visualize more "frames" per second, thus an enhanced ability to distinguish motion and react to it


While a human eye can distinguish around 10 million colors, Zefonse can distinguish more colors along the electromagnetic spectrum, due to its ability to capture far more light. This assists the eye in visualizing objects from far away distances (Distances where normal eyes would be unable to distinguish the object from the horizon), and distinguish movement, making it easier to read the motions of a target and react accordingly. This is not to say the eyes necessarily "predict" the motion of the target, but rather because each frame of motion is being captured with such accuracy, the eyes assist in reacting to motion in the present. Thus making it go perfectly with his other gifts.




Kamijō Enhanced Line of Sight: Kamijō is one of the keys to his survival; it is a power that can allow him to fight on par with super empowered beings, or creatures of much larger size than their own, and can even allow him to live for ages more than the average spiritual being. To a master of Kamijō, like Zefonse, the application of one's Reishi knowledge to their real world abilities is seamless. Since he already uses Kamijō to enhance the rest of his physical capabilities, his eyesight should be no different. By implementing a small and steady stream of Reishi into the cords that attach to his eyes, Zefonse can augment the reaction timing of his eyes, as well as their movement in tracking the path of a target. It is dangerous, of course, as Zefonse could risk blinding himself if he attempts to keep track of numerous enemies at once, but it's benefits far outweigh it's own drawbacks. With this, a single enemy might as well consider standing still, as they will not be able to escape his line of sight; he will track them endlessly, and make it to where avoiding his sword attacks becomes nigh impossible. However, while doing this, Zefonse prefers to be in place without moving from his spot, as moving can cause tension to build in his eye's veins and possibly blind him temporary.




Grand Master Swordsmanship Specialist: Zefonse is very efficient in swordsmanship, being able to fight on-par with a captains in Bankai. He is capable of using his speed for flawless precision and to inflict lethal attacks without much effort. Zefonse prefers to wield his sword with his right hand, leaving the other hand free though it usually remains hanging. He is quite adept at blocking while his offense is capable of great precision. His fighting style also involves evasion and attacking an opponent either in the front or back using the element of surprise to overwhelm them. His skills are very versatile, able to use various bladed weapons with high proficiency. He is ambidextrous and can change his fighting style at a whim — keeping his opponents unsure as to his next move. A master of many Kendō combat forms, Zeofnse draws his opponents in, fighting less than his true capability, and then striking the fatal blow when his opponents believe to have the advantage over him. As a grandmaster of Swordsmanship, Zefonse is naturally a master of the general art of Kenjutsu, having mastered its most basic principles to the point in which they alone cause mortal wounds should they be successful. His feigns (usually Iaido) are so fast and spontaneous, he can create several openings in a foe in just one movement; a utilization of his scared, footwork, and center of gravity. Applied effectively, the opponent is set-back one move, while creating an opening elsewhere. Unlike other swordsmen of the Suriga, and any known master of Zanjutsu, Zefonse, adhering to the traditional teachings of Kenjutsu, aims for his foe's sword hand or arm in an attempt to disable and/or disarm his foe of their weapon, and creating large openings from which to deliver the killing blow. There are some attacks, however, that do not require a preceding subterfuge to create the necessary opening for attack. Zefonse refers to these as his "quick strikes" (迅速殴打, jinsoku ōda). They are done with one hands on the sword, much like his various Kendo techniques, or with a sword in each hand, thanks to the unique manifestation of his scared sealed state. One hand is at the base of the handle to provide longer reach, while the other hand is at the ridge of the blade to provide the initial force to flick the sword as quick as an arrow to hit the target. This could also be done with his unique double sword’s, with one sword providing the push for the dispatch. He usually hides these postures from his opponents, and the ready positions are implemented while switching hands or while changing steps. These flicking strikes can be administered from any angle (from the top, sides, or below). The only time he aims for his opponent's sword itself, is when parrying; merely in attempt to knock his foe's blade away to allow him to deliver a more powerful thrust of his own. When parrying, Zefonse always directs the point of the sword to the target. This minimizes the step usually needed for him to be able to counter-attack. Thus, his opponent is at an immediate disadvantage. Also, using the quick strike at the opponents sword hand or forearm, as he usually would do in one of his thrusting techniques, will immediately incapacitate the opponent's attack before having to parry it. By keeping the point of his scared pointed towards his opponent while attempting to parry in all angles, provide him with a good foundation for an appropriate counter maneuver reflexes. His ability to employ all three of these aspects of the art, not only flawlessly, but, instinctively, where he doesn't even have to think about them, are a testament to his mastery of the art. His reflexes are trained to react to sword movements, however chaotic or unpredictable they may be, to the point that he can fight in total darkness and still effectively parry and return opponent techniques and strikes. He is also capable of taking on several opponents at once with his techniques. Because his scared manifests as a Changdao. Zefonse is also a master of double-bladed combat and can adjust his style correctly to incorporate them into his attacks and parries. Zefonse use of the art of Kendō, is considered a master of the art in ever way. Because of his masterful command of the art, he is known as a "kendōka" (剣道家, those who practice Kendo). It is primarily a two-handed sword art, with tremendous power behind it. The purpose of Kendō is to throw off a target's determination and test their resolve. A weakening of resolve usually produces several openings from which Zefonse can exploit to deliver a killing blow. Unlike other’s Zefonse mixes his Kendō in with his traditional Zanjutsu and Kenjutsu fighting, usually using Kendō techniques as finishing moves, or as a opening attack. His Kendō, in particular, is feared as the strongest among any practitioner, as he is able to use it to cut through Bankai, and people’s sword arm. His Kendo strikes are so powerful, they can easily slice through large debris, and even the stone that composes the gates of the Seireitei; sekki-seki. They also have a tremendous amount of concussive force behind them, able to create a large explosion of air pressure after each and every swing.He can have so much precision that the cut of extreme force and speed he create’s, casually slice through large, multi-story high opponents. The opponent can be killed with one swift slash so precise, that they aren't even aware of until after it has taken place. Another traditional Japanese school of swordsmanship in which Zefonse has practiced in his pursuit of swordsmanship mastery. "Iaijutsu" (居合術, Art of Drawing the Sword), focuses primarily on drawing the sword in such a way that it can actually be used as a combative art. Iaido is primarily used as a feigning technique, meant to surprise an opponent before using more traditional Kenjutsu or Zanjutsu to deal damage, or Kendo to finish an opponent off. He can also use it as a disarming technique, for example, drawing his sword so fast, he can strike his target with the hilt, knocking the wind out of them and taking them out of a fight before the fight really begins. His Iaido strikes are so incredibly fast and spontaneous, defending against them could result in maiming or, in more severe cases, broken bones and even death. Zefonse can move his so sword swiftly from its sheath and swiftly slashes his opponent across their torso, usually without warning, as it is a spontaneous technique in nature. The result is splitting the target from was to waist, causing the target to be completely bisected. Even larger targets, such as Menos Grande are susceptible to this move.




List of Sword moves:




Lóng fāng: Zefonse takes a stance and then twists his body in such a way that he uses all that force with his body and transfers it into his arms, spinning his arm slightly and making it so that it twists the sword violently, while still in his hand the sword almost doubles in penetration power and it normally cannot be blocked, only deflected from it's path or dodged. This is noted to be Zefonse favorite technique to use with his sword, since he can set it up quickly, to throw people off guard.




Fēng shé: Zefonse simplest sword move, By slashing at the air, Zefonse can create projectiles blades of wind which cut enemies from a distance. They are extremely powerful, easily killing a giant Hollow's by cutting it into pieces. a simple swing is all that is needed to create these.When using his full strength has drastically increased this to the point where a single swing of his sword can level a mountain with Fēng shé. Zefonse is known to use these as a surprise attack. this cost no reiatsu, since it uses the wind in the area.




Number One: Nadegiri (????, "Clean Sweep" or "Killing Several with One Sword Sweep"): This basic technique allows for a precision cut of extreme force and speed, it can casually slice through large, multi-story high opponents protected by steel skin. The opponent can be killed with one swift slash so precise, that they aren't even aware of until after it has taken place. Zefonse saves this still for when he is serious about taking a life




Number Three: Aragari (??????, "To Kill a Mockingbird"; "one step, sudden death"): Placing the sheathed sword upright and listening to the "heartbeat" of his opponent, the attack rapidly unsheathes, attacks, and sheaths the sword. This technique is done with with incredible precision and speed, as he cuts down his opponent in a matter of seconds. This technique is capable of leaving deep, precise wounds in an opponent's body in a matter of milliseconds.




Number Four: Kamishini (????, "God Killer" or "Cutting down God with a Single Slash"): By swinging the user's sword across, they can make a sweeping motion that cuts everything within 4 m of the user. The force behind this technique is great enough to defeat even Adjuchas-level Hollow with little effort.




Number Six: Gyaku Karasu (??, Reverse Raven): The user moves quickly get behind their opponent and then quickly doing a reverse spin hitting their opponent with the back edge of edge sword, slicing into them with an accurate and rapid slash.




Number Seven: Tsubame Gaeshi (???, "Swallow Reversal" or "Turning Swallow Cut"): A technique that mimics the motion of a swallow's tail during flight as observed. This cut was reputedly so quick and precise that it could strike down a bird in mid-flight. There are no direct descriptions of the technique. Hence, the "Turning Swallow Cut" has been reconstructed as a technique involving striking downward from above and then instantly striking again in an upward motion from below. The strike's second phase could be from below toward the rear and then upward at an angle, like an eagle climbing again after swooping down on its prey.




Number Eight: Kujira Shogeki (???, "Whale Crash" or "Crushing Whale Impact"): A technique that mimics the motion of a whale's tail that rises above the ocean and then crashes back onto it. While lacking speed like other techniques, this technique has been noted to be exceptionally powerful. There are no direct descriptions of the technique. Hence, the "Crushing Whale Impact" has been reconstructed as a technique involving a slight upward slash, following a demolishing slash downward , the force of which was able to create a giant crater and destroy the surrounding buildings.




Number Nine: Hayabusa Tobikomi (?????, "Peregrine Falcon Dive"): This advanced technique allows for the user to slice their opponent using super sharp and quick slices of razor sharp wind and energy that can completely rip the target to shreds. It can cut through the Hierro of an arrancar or the reiatsu of even high level shinigami.




Maken - Tsubame Gaeshi: A technique of legend. Considered impossible, many swordsmen have found various ways to escape the impossibility - tricking reality, outright breaking it, godlike skill. All those things and more are needed to perfom this technique perfectly. One of these swordsmen is Zefonse himself - using pure skill and the principle of a school of Kendo is all he needs. To begin the technique, the dull side of the blade rests against his shoulder. It is a counter-move or move to be executed if he has a short break, more so than an attack - a charging enemy can be cut down with this move easily, though. Waiting for the enemy, the grip itself around the blade is rather loose - just enough to keep it where it is supposed to be. Once the enemy reaches the radius of the attack, and has no more chance to easily escape, Zefonse lashes out - it is a single step forward, using the motion of his hips, torso, and legs to propell himself and his sword downward in an arc. A slash like this made by Zefonse is already enough to break through solid steel like it would slicing air.




This is only the first stage of this attack - because it has a fatal weakness, and that weakness is a leap above. A sidestep is easy to counter by redirecting the position of the own body right before the actual strike - therefore, it is not something Zefonse has to worry about, thanks to her speed. However, should an enemy leap over him after his right foot meets the ground of the forward-slash, he shall be defenseless against a slash to the back or the neck, a fatal flaw. An upwards-slash with the arms alone is merely child's play - any swordsman can tell you that such a strike lacks in killing power, and at the most gets you disarmed by the enemy.




Thus, Tsubame Gaeshi requires one knowledge - if the initial strike will connect or not, before even the first step with the right foot is complete. If Zefonse is sure it won't, he then stretches out his left leg, before using it's propelling force to balance out him slightly forward-position of the torso. Redirecting the movement-power of his torso, legs, and hips upwards into a straight line, the next part is using his hands correctly - changing her grip, which had to be loose to begin with, slightly, he now executes an upwards slash with full power. Thanks to the changed grip, he doesn't have the danger of twisting his elbows too far or not enough, as it is a simple slight bend now, thus not losing any speed or power. This upward-slash will then hit any enemy trying to jump above Zefonse -. In one motion, two slashes are made and completed, leaving no room to evade the counter or counter it back - attacking him while in the stance for Tsubame Gaeshi is one of the quickest ways to lose limbs.




Dàyuē suǒyǒu de sǐwáng: This Advance Technique enabling its use while his sword is held within its scabbard. This attack is unique from others within the same style because Zefonse draws his blade to execute the attack. Zefonse Unsheathes his Sword, slashing with his sword rapidly in all directions, creating a rush of strikes with such speed that wind accompanies each slash to deal additional damage. After completing the Technique, he returns the sword to its sheath, allowing him to continue within the sheathed blade style without requiring a Style Shift Making the Movement Seamless. He can mix this with Lóng fāng , orFēng shé  making this move even deadlier.


Bīn láng: Many call this Zefonse rush type of style, as he unleashes his sword from its scabbard, forming thousands of slashes in all directions, Zefonse shall cuts three times before Returning his Sword to his Sheathe; Even If Some of the Attacks Miss the target, Zefonse will continue with the Assault with his speed to Keep up. As this goes on, he keeps the target off guard, and adds in after every third strike a well placed slash from his second blade in an opening made on the target, to push them even further.


Senmaioroshi (???, "Thousand-Page Wholesale"):
A technique where multiple blade movements take place so fast that they can literally shred a target into pieces. Zefonse normally aims at the pressure points of the body at a rapid rate. But he isn't above to use his other sword movesinto the mix.




Ittō (壱刀, cut with a sword): Said in its day to be a precursor to the technique Jinzen, by using reiatsu as a type of signal to cover his Zanpakutō, Zefonse is able to call out the full power of his blade's. Calling out the full power of the weapon augments it past its highest boundary for a split second. In this split second the user slashes down on the opponent's person, creating a deep and often fatal wound which is only capable of being healed by a special herb. The damage done by Ittō can cleave easily through even the toughest of Arrancar, and can even kill most Shinigami with apparent ease. The use of Ittō is restricted to those who have a deep bond with their zanpakutō or sacred, as those who do not suffer physical and neurological damage from the use of Ittō.  Zefonses Ittō are so powerful that mountains vanish in its wake, and it is known to gain even more powerful as he trains with his blade in and out of battle.


Ikorosu Hyakutou: Zefonse most powerful sword technique. It is an all-purpose technique that rivals Bankai, and even Guardian beast's. He developed it into a an anti-bankai beast skill capable of adapting and changing how it appears depending on the target and circumstances of its use, discharges nine dragon-like homing lasers at the enemy. He targets and slashes the upper arm, collarbone, windpipe, temple, diaphragm, rib, testicles, and thighs simultaneously at a speed faster than the speed of sound, then Zefonse performs a final lance-like thrust through the heart to kill him a total of nine times in an instant. Zefonse stance before unleashing this is him holding a single sword above him with both hands, to give the illusion he going to perform a kendo strike. And Zefonse has to clear his mind, in older to use this move. The most deadly fact about this he can surpass beyond god speed level, called Cien muerte huída(Hundred Vanishing Death) saved for the use of counting things pass bankai, where he performs a series of one hundred consecutive random slashes that rapidly increase in speed with both blades, increasing in number for a total of 200 slash in a instants, these slash are aided by wind blades and Ittō, dodging the attack isn't simple as the wind blades wide range and arcs, would hit those escaping back into the main force of this attack. As this attacks ends. A vortex is formed from all of the wind blades and compress it to crush the one trapped inside. After this move use Zefonse blades are glowing red from the intense speed and heat created from the swings, making a heat base side effect to those around. as burning, crushing. and slicing seem to happen all at once.


Martial Arts Mastery: As Zanjutsu incorporates numerous traditional schools of martial arts, known as koryū, Zefonse can be viewed as a master of the martial arts; modeling his own style, with its numerous sub-categories of schools and styles he has learned throughout the centuries, off of the principles and teachings he has received throughout his centuries of experience. He can effectively employ three of the traditional martial arts schools which deal with swordsmanship, Kenjutsu, Kendo, and Iaido, in such a way, that he can use it almost exclusively in combat against his foes and win nearly any fight with them. In addition to this, he is highly knowledgeable of martial arts that do not deal with swordsmanship, such as  Taekwondo and Bāguàzhǎng, and even the hard and soft philosophies of martial arts, both for his own enlightenment and also to allow himself to understand the movements and techniques of his foe's own special skills. The most basic of techniques, a simple thrust for example, can be deadly, able to split the pillars of the Seireitei during his years as Arsts.   He is also incredibly flexible, with superb dexterity, able to to perform swift flips and roles while fighting. In addition to this, he can create an endless amount of techniques which can be applied well within the various parameters of his fighting style, as well as adapting pre existing techniques to his style.


Different Body structure: Zefonse has a very unique  circulatory system, the brain has a separate circulation. This allows for a higher blood pressure in the rest of the body without damaging the fine network of blood vessels in the brain. This allows Zefonse to live with blood pressures that would normally kill a human. The ability to create and survive such high blood pressure has certain advantages. The blood can be transported through the body faster, and thus, oxygen and other nutrients are transported quicker and waste products are removed faster. This special circulatory system is part of why Zefonse is so strong. It allows the organs and muscles to work harder and thus increase the muscle capacity. Zefonse has a 5-part heart consists of 2 auricles and 3 ventricles. The blood is pumped from the right side of the heart through the lungs. From there, it goes back to the heart and into the left auricle. From here, it goes in to the 2 ventricles that are connected to it. One pumps it into the body, and the other pumps it into the brain at a much lower pressure. When the blood has gone through the body and the brain, it goes back to the right side of the heart and the cycle starts again. Zefonse skeleton is stronger than our own, although it is made mostly of Calcium, which our bones are constructed of as well. His skeleton is stronger due to its firm build. The bones are much denser than our own, and are heavier. Partially due to the oxygen rich blood, Zefonse  doesn't seem to have the problem of calcification, a process that makes bones more fragile over time. This also allows the bones to reinforce their structure naturally and also because their body uses more carbon in making the bone, which makes it just as flexible as, and stronger than, human bone tissue, but about 3-4 times more dense and 5-6 times more heavy.


Zefonse has the normal amount of bones and joints, which he can easily detach and manipulate, allowing him great mobility and flexibility. He uses this quirk for his strange attack patterns, assuming its form, this also makes him nearly impossible to bind. Even if his bones are broken and removed, he can manipulate the rest to compensate for it immediately, barring the sacrum. However, even if the sacrum would happen to be removed or dislocated, his body will adjust in time and repair the nervous system, this process takes time but will be fully healed afterwards. Which also gave him the ability to manipulate his own skeletal structure (his osteoblasts and osteoclasts)Zefonse manipulate the growth and properties of his bones to his liking. The main capabilities of this is allowing Zefonse to manipulate the speed of his bones' growth as well as the location of calcium deposits. This allows him to create new bones that can either protrude from any part of the body. He can even fire pieces of their bones as long-ranged projectiles. Any bone that he remove from the body immediately regenerates, as does the skin that is damaged when the bones are removed. Zefonse can increase the density of the created bones, making them stronger than steel. This not only makes the created attacks very powerful, but also makes their bodies virtually indestructible; the bones can withstand even a Seele Schneider, which is usually enough to cut through anything. As such it has granted Zefonse an nearly impenetrable skeletal frame, which can resist almost any type of physical attack one of his many defense’s. The reason Zefonse physical strength are much stronger compared to a normal Suriga is due partially to the fact that the muscles have a much more efficient nutrient and waste product transport, and that the muscle fibers are prismoidal and triangular, as opposed to a human's round muscle fibers. This allows more muscle to fit in the same amount of space, and due to the larger size, attributes to the greater strength.


Extreme Strength: Despite his thin and fragile appearance, Zefonse is frighteningly strong and can effortlessly put a lot of destructive power behind his fists with devastating results.Perhaps due to years of combat experience and time on the battlefield, Zefonse has a very large degree of physical strength, most commonly displayed by his ability to fight back his opponent's attacks with a single arm. Repeatedly, he has shown clear evidence of his strength from acts like kicking people on his level through ten building's and slamming a captain classed vizard over his shoulder with one hand in their battle, as well as when he grabbed said vizard sword barehanded and reeled both him and the sword in for an attack. Just by spinning his wrist he can create a drill strong enough to shatter most defense with brute force. His strength is so great, even in humanoid form that he can catch most energy attacks with strength alone and throw them back, but this still places damage on his hands. Zefonse ability to fight back his opponent's attacks with a single arm. Zefonse physical power has increased to the point where it grants him a destructive touch, meaning that his touch on an object has a tendency to crush that object, or make it break apart, even if he just brushes it. He can cause gaping wounds with a blocked punch, tearing skin and bones in the opponent's hand.This raw power, while at first seeming limited, has a great variety of uses. attacking,for example when he merely grabs an opponent's wrist he can nearly breaks their arm. Zefonse is capable of being able to lift extremely massive structures similar to buildings, large boulders and even entire battleships if the need appears for it. However, when he gets more serious, his real power begins to kick in and it appears being able to throw entire structures equal to skyscrapers towards his foes and even having the capacity to decimate an entire mountainside with his raw physical prowess. Therefore, to engage Zefonse in physical combat is to do battle with quite the monster.


Even more than that Zefonse also holds the ability to smash straight through various attacks with her otherworldly strength. For instance, if he summoned enough physical energy in one of his blows, he would be able to destroy entire Magic based attacks with his bare hands. This is done by channeling his spiritual energy and raw strength together as a destructive force capable of destroying targets, threats or other variables that happen to enter Zefonse path on a physical level, spiritual frequency and even on blazing straight through the metaphysical. He typically tries to relay on his strength in order to carry himself through the battle and smash his way into victory through very brute measures.


However, with all of that said, no system like this is perfect. There are limitations, drawbacks and cooldowns; meaning that Zefonse is no exception to the rules. One of the first limitations of this strength is that he is still limited by his stamina and endurance. Another weakness is his sluggish movements, while being able to attack fast, his movements are rather decent when compared to other types. Such as people can dodge him quite fairly, however his attack speed is insane once the attack is in motion.  This is largely because Zefonse trained himself to be an all round fighter.


Shunpō Master: Though Zanjutsu is his primary means of combat, his second most powerful skill is his mastery of Hohō. His speed allows him to land blows against foes that would have otherwise found a way to counter his maneuvers. His movements, at times, have been so fast, that some have confused his movement with teleportation. He aids his movements with the use of his Shunpō techniques, vanishing completely from sight in mid-combat. A common maneuver of his is to use his Shunpō to get behind the opponent and aim for their hakusei. Only combatants at his level are even able to perceive his movements when he is fighting with this hyper-enhanced speed. Thank’s to his incredible speed-levels, capable of keeping up with and, in some cases, outrunning captain-class enemies with little to no effort shown. His skill in Shunpō, which has a heavy emphasis on footwork, has been vastly improved due to the training and precision he has gained in his footwork due to his Zanjutsu training. Zefonse can cross considerable distances with merely a single step of his Shunpō, whereas even average captains would need a considerable number of other steps to complete the same distance as Zefonse. As stated above, his movement with this technique is so fast, that it has been confused with teleportation on many occasions. Point-blank moves are rendered just as effective as standard-range or long-range attacks on his person, as his perception and speed allows him to dodge point-blank attacks with just as much ease. His skill can range from employing a dodge from point-blank range, as he moves at such a speed that even a point-blank attack can easily be avoiding, leaving an afterimage behind that may even appear to be damaged, then moves behind the opponent to directly attack and seal one's Saketsu and Hakusui in two rapid and successive attacks. The movement is so fast that an opponent may not be able to tell whether he was attacked from the front or the back and even an outside observer may find it impossible to tell what the movements are. Zefonse also a skill developed based on the principles of Senka and Utsusemi, known as Sengihen (閃欺騙, Flash Deception) The first step(s) create an afterimage, while, at the same time, Zefonse moves to the opponent's back. This causes the opponent to attack the afterimage, rather than himself, and also serves to allow him to attack his opponent from point blank, directly behind them, usually while they are unaware.


Hankyōran Shinzoku (半狂乱神族, Half-Crazed Inhabitant of Heaven)
Zefonse Kaizme The Dawn King [APPROVED, S-3+] Zef6

Zefonse had this element created upon his transformation into a Sugiura and it was greatly enhanced when he became aware how to use correctly, he has created some techniques that revolve around the limited use of destroying space and time in a small area to teleport, or create attacks, with this power during his early years he was known as the “Man with the Shadow ” And now as the "God of Battle" or "Dawn" The destroyed time and space energy is known for varying effects.  And it is strangely unique to Zefonse only, as no one can copy this element nature perfectly.


Zefonse is able to create destroyed space time that takes the shape of the picture above, its azure and light purple hue’s, move as if water itself. Zefonse can have them pierce through his palms to become blades, wrap around him to act as a defensive shield, or extend then expand to hit and reduce whatever it touches to dust. As Zefonse trained for years to master this element to its fullest created varying usages this element, from the smallest drop, to the largest wave.  The reason behind it turning almost everything it hit’s to dust lays in its unstable energy compound.  This unstable nature allows Zefonse element to manipulate molecules, giving them the ability to disintegrate almost anything on a molecular level within the boundaries of the three-dimensional form that takes shape.  


The resulting damage that this element can produce varies considerably, depending on the initial shape of the created structure. For example, when fabricated in the form of a cube, the structure possesses a relatively small blast radius, minimizing the possibility for collateral damage. However, a conical version was enough to potentially destroy an entire island. Additionally, it is possible to produce a much larger variant of the cube-shaped technique, which was large enough to destroy a larger area than normal. This cube can also be split into two after being activated, allowing for other techniques to be directed between the two halves.This technique can be manipulated into a diverse selection of three-dimensional or two -dimensional structures, including cones, cylinders and cubes, with each retaining a sphere located at their centers for the three-dimensional shapes. This  ability also allows Zefonse to perform the raw element to form arms, which they can freely manipulate to attack their foes, able to strike an opponent faster than to some high speed users can react to. The arms hands are clawed while the rest of the arm seems to lack any kind of joint, thus allowing them to have flexible movements that will generally be impossible for normal arms. Zefonse can create any number of arms that desires and they can also serve other purposes such as grappling hooks, to either grab onto objects or enemies from great distances, for offensive means, as merely touching one of these can cause fatal burns, due to the elements nature, and possibility even to destroy limbs.(though this is not always the case).


Zefonse can use the element arms to a greater extent, as he can use and release element arms from anywhere on his body on a small or large scale. Despite there thin and fragile appearance these element arms are frighteningly strong and can effortlessly put a lot of destructive power behind their grip,  meaning that it's touch on an object has a tendency to crush that object, or make it break apart, even if he just brushes it. He can cause gaping wounds with a blocked punch, tearing skin and bones in the opponent's hand.This raw power, while at first seeming limited, has a great variety of uses. Attacking,for example when he merely grabs an opponent's wrist he can nearly breaks their arm. Zefonse can even fire off his other attacks with these arms, giving him a wide range of attack choices, however like below, this uses a lot of power to keep up.


However there are some downsides and counter to such a powerful element, the first downside to the element is due to the unstable nature of the element, there is a time limit for each different shape transformation performed. Which is hardly a problem for Zefonse more quick fired attacks, however trying to create a lasting shape, such as barriers would eventually fall down depending on the size and energy used to form it.  It also can be very taxing on Zefonse's energy-reserves from constant use, which is why he prefers quick usage of this element when forced to use it.  However Zefonse discovered a somewhat reasonable way to counter the energy usage thanks to specialized design that appears on his back to help him create this element.  When the designs appears due to his nature, Zefonse can break down the matter around him into raw reishi and take it in so he can use it to create the element instead, and also restore lost energy to himself, however this design is also a weak point is attacked, as it stuns and damages him for how much energy he just broke down, to fuel his element in that moment. However it can not be destroyed, because as soon it is hit, it goes away and repairs itself for another usage.


Magic:


Byakugō no In: A magic seal developed by Zefonse which is reputed to be the pinnacle of reiatsu control. By storing reiatsu over an extended period of time into a specific point on his body — usually the upper body — Zefonse created this seal which manifests over his body, normally hidden by his armor. Zefonse already impressive reiatsu control which is necessary to concentrate and store the reiatsu over the period of time allows him to perform techniques without any wasted energy or his own reiatsu. When released, the seal will spread across his entire body. The stored reiatsu is released into his body greatly amplifying his techniques and physical strength as well. The absolute pinnacle of medical magic, created in the war, it is the ultimate regeneration technique. By releasing the great volume of reiatsu stored in his tattoos at once, the body's cell division is forcibly stimulated by proteins, reconstructing all organs and all tissues making up the human body. The technique itself does not regenerate the old cells, rather it hastens the creation of new ones through division. If this technique is used, a body whose vital organs are so gravely injured that it cannot bear it any longer will be instantly restored to its uninjured state. As long as Zefonse has reiatsu it is impossible for him to die by almost any means, as such he gains a form of "immortality" throughout the duration of the technique. However at the same time.  This changes Zefonse eyes to a golden green with a hint of ember. This gives Zefonse control over cell’s. to be more precise only his cell’s. This is known as “Byakugō no In:Kamijō” the ability to utilize his regeneration in a manner that was unique to him. In Zefonse’s words,Regeneration is one of his greatest strengths, and as such, only himself would be capable of utilizing it in a way that would surpass even a Arrancar methods. By infusing newfound energy into a part of his body, he can influence the cells with his this skill, allowing him to empower his body parts in numerous ways. Zefonse can normally influence the cells of his body in a specific region. By infusing this energy into the cells in his legs, he can accelerate his movements and even allow himself to jump higher than normal. By doing the same to his leg while a kick is mid-air, he can cause the kick to speed up, creating a faster and stronger kick altogether. The same applies to his arms: when the cells of his arm muscles are influenced by this skill, his punches become exceedingly stronger and faster, allowing him to easily fool an opponent at any time. In addition, he can also use this on his brain cells and eyes, which makes him capable of following movements by sight that he would normally be incapable of noticing or tracking. This makes it a great skill to use in any area. Zefonse has come up with his own “Shunko” with this skill. Instead of using something such as Kidō, he uses the power of this skill to make up for the lack of Kidō. Unlike the unstable electric appearance of Shunko, Zefonse looks like, a fiery calm aura that surrounds Zefonse's entire body. The speed and strength that comes from this form is nearly unrealistic, allowing Zefonse to contend even with a person with Bankai with ease. As such, people confuse this as Zefonse “releasing” his real self, but its just that all his cells are at their maximum power. Making this a good combo move to use the other skills. A unique trait of this form is that because Zefonse body cells are infused with energy, he can activate a full-powered moves with no warm up time, Making any delays gone, such as he can fire a full power cero from any part of his body. However, these abilities come at a price. Due to the force being exerted on each cell in Zefonse's body, he can not prolong usage of this form for longer than 2 post, if he goes over that, Zefonse body cell’s shall start to break down, and after the 2 post, Zefonse would need to wait another 5 post to use this again. Zefonse calls this “Overlimit” Zefonse can also pass on “over limit” to an ally, giving them the same effect, but it shall go away after 2 post.







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Zefonse Kaizme The Dawn King [APPROVED, S-3+] Empty
PostSubject: Re: Zefonse Kaizme The Dawn King [APPROVED, S-3+]   Zefonse Kaizme The Dawn King [APPROVED, S-3+] Icon_minitimeSat Sep 28, 2013 5:13 am








Artist: N/A - Song: N/A - Word Count: N/A








Techinques:
Xiǎo gāolú - Zefonse is also capable of further concentrating a large quantity of his particular ability into the lower portion of one of his arms, subsequently projecting it outward in the form of a volatile shot emanating from the respective fist akin to a shotgun, which violently explodes when it establishes contact with an exterior object. When it hits another being they are more likely to get major wounds and be stun for at least one post depending on the difference in tier. This move is akin to a shotgun with .50 cal rounds, high attack power, but large range, capable to destroy the area with painful ease.


Ànyǐng qiāng: - Zefonse creates a condensed sphere made from Hankyōran Shinzoku  and releases it, relying on the indiscriminate targeting of "Sendo" to track down the opponents spiritual energy. Because the sphere is small, it gains enormous speed but loses a lot of power, but is still powerful enough to go through a human or another arrancar body. He can move the ball in any direction, or stop it. When the small azure sphere is tracking spiritual energy, it moves extremely quickly and leaves a trail of itself along its path that can be used to slice opponents by turning the sphere. This trail makes the Hankyōran Shinzoku  resemble a lance made from shadow,hence the name


Àn yǐngdié: - By setting a new shape and “orders” for Hankyōran Shinzoku  to stay put in front of him and limiting its tracking to 15 meters, Zefonse creates two discs that absorb any element and energy base attacks that are directed toward him and can be used for close range offensive attacks and be used defensively too. Unfortunately, when the discs absorb enough energy they become too unstable and destroy themselves, they can only hold so much, so it is possible to overload them early on to get rid of them all.


Duì jiǎoqiè: A technique in which Zefonse pulls his hands back as it gathers space time energy within his hands, and launches it towards his opponent, in the form of an energy blade projectile, while they lack power compared to Zefonse normal razor wind strikes, they make up for it in sheer number, and also carry Hankyōran Shinzoku effects upon impact. Zefonse can fire this much akin to a machine gun.


Wéixiǎo bǎo zhū: A much weaker but faster version of Duì jiǎoqiè.  This grants him the ability to generate an orb composed of concentrated Hankyōran Shinzokufrom the palm of his hands or the edge of his blade. When fired, strong azure energy blasts rain upon the opponent. When in combat,Zefonse will not hesitate to use Wéixiǎo bǎo zhū as his initiator, generating the orb instantly casting it twice in a waving motion, sometimes even more. Each wave expels eighteen energy blasts at a tremendous speed and Zefonse is shown to be able to control the direction, size, and power of these energy blasts and cause them to gather around its target(s) and implode upon itself. The blasts are known to be easily destroyed but due to the vast amount expelled, they normally cannot all be destroyed and will typically overwhelm the target with their numbers. Its speed isn't as strong as Duì jiǎoqièl, but the speed is tremendous  almost akin to the speed of sound while the power can change, the power itself can never reach fatal levels, as a full can only stun a target and perform low amount of damage.


Dimensional Rift- The usage of Hankyōran Shinzoku which Zefonse enjoys the most . Zefonse fabricates a minuscule  construct between the confines of his relevant palms that he subsequently imbues with a significant quantity of energy, causing it to fracture and distort under the tremendous strain subjected upon it. These destructive attributes are replicated within the surrounding atmosphere as the dimensional fabric begins to rupture, yet oddly displayed harmony of the observable panorama as both the spatial and temporal boundaries of the designated location are broken. The completion of this visible cracking signifies the effective transfer of the areas of the space itself opening a dimensional rift. This Rift are only visible to Zefonse or people that are around the same power level of Zefonse, however Zefonse can allow others to witness the rifts. These can lead to any location no matter what barrier or restrictions are placed on it, even barriers that block spiritual beings or powers can null other kind of portal skills, are rendered useless by Zefonse own rifts. Since the teleporting is instant from point A to point B It appears as though Zefonse simply disappeared into thin air, these portals can not be tracked by normal means. This normally doesn't hold much attack value since it can only move things from point A to point B, but Zefonse has found usages  to this to set up many portals around the battlefield , the cracking sound is the only hint that a portal has been created if Zefonse does not allow anyone to see the rift.  But thanks how the rifts close which also revolves around recording and recreating space. He therefore can recreate a portal to a previous space, these rifts are also able to negate attacks and record the information to recreate the space as he desires. This power to replicate can extend to various events: an opponent's attack, movements, even their Zanpakutō attack or attributes. This ability can only be used from one direction at a time however. Giving Zefonse a much wider attack pool than normal.


Kaleidoscope: Zefonse rifts also allows different parallel worlds/dimensions to co-exist at the same time and/or in the same place. It also allows its user to visit these parallel worlds/dimensions and interact with them. Zefonse can travels by being closed between two objects, shown first by the use of a door against a wall. Liquid materials such as water count as objects as well, and even dust or steam, or use a dimensional rift. This allows Zefonse to traverse between all known dimensions without too much difficulty, but that is not the main use. Mainly, using Kaleidoscope allows him to 'phase' between different realities freely, having complete knowledge about what awaits him on every other side he steps into. He can also forcefully rip others through these rifts with him, as long as he makes contact with them physically.
This alone can make it very difficult to hit Zefonse with attacks, as he can phase into another reality to evade and step back into our known world. To strike a clear hit on him, one needs to either stay close enough to force the own way through the rift as well, or be faster than his perception, allowing to strike him before he can phase away. Still, it is a formidable defense, and underestimating it will cause a swift and painful defeat. Zefonse can also use this tactic to reposition himself and disappear from danger zones, only to reappear elsewhere, by moving the distance in another world. He can potentially enter worlds with different definitions of time or flow of movement to reach incredible travel speed as well, and he can potentially speed around the globe in less than 10 seconds. Said world-phasing is also a potent and dangerous weapon. He can in theory grab someone, drop them in an empty or hostile environment, and leave them behind IF he can move away from his victim. However, since said victim doesn't belong in that world, with enough time and strength, they'll find a way to force themselves out and into our reality again.


Zefonse can also pull other people to other dimensions by forcing them between two objects, such as grabbing them between a door and a wall. Or by traveling in the new parallel world, he can drag out the parallel world versions of anyone, such as his foes. These people share the same powers and abilities but always vary in strength, it is always random, since one could be stronger than the other, or vastly weaker. However, as no two versions of the same person can co-exist in the same dimension, one of them will have to go back into their own. If not, and if they get too close to one another, they are “fused” causing a massive amount of damage, and killing the one form the parallel world instantly. However people found ways to knock them back to their own realities by harming them. This rule does not apply to Zefonse himself .Zefonse becomes injured, he can hop into another dimension and move his consciousness to the body of that dimension's Zefonse, thus nullifying all his wounds but his energy levels will remain the same. This ability makes him almost nigh invincible, since the only way to truly defeat him  using this power is to kill him with one blow. As powerful as this sounds it is far more limited than one would believe it to be, such as Zefonse being hit by a attack that targets his very existence, thus travels to the next body over and over, thus it is possible to kill Zefonse more than one while he trying to transferring, as well as how draining this move is. Furthermore, he can summon any number of alternate selves to a target dimension in order to outnumber his opponents. These Zefonses do not have Hankyōran Shinzoku's or his mythic eyes C-Moon of their own however, this power and element  seemingly being wholly unique to the 'Root World', the single universe where the his main mind resides. However it isn’t to say this works instantly when transferring to a new body as he would have to find himself in the parral world he enters quickly before dying if mortally wounded. As powerful as this move is, it is perhaps the strongest move Zefonse has in a sense, however if he is forced to use it to many times in a row, he would to start to lose too much power to even perform this.




Sacred Weapon:


Zhuque- Zefonse weapon is named in honor of the Vermilion bird of the South. Which takes the form of a Changdao 6.5 feet long in total. It is a feared and respectable blade in the suriga kingdom’s. It only has one skill known to it, that is known by it generates intense heat, which is a  passive skill known as Xīng. This skill concentrates the heat created from the sword along the edge of the blade. It neither burns nor erupts, but anything it touches is eradicate, or at the very least devastated by the heat, thus giving it a red fire-like aura. The physical strikes made onto the opponent will be drastically enhanced, capable of cutting through extremely durable Hierro and even stopping other enhanced cutting blades with painful ease.  Even though this skill is a passive, Zefonse can “shut off” the passive allowing him to use the blade normally. This passive also is noticeable by his mood, his normal calm and stoic self, the aura seems to move peacefully, yet when angered, the fire like aura rage’s forth like an inferno, becoming even more intense in appearance. He only has two combat moves created from this passive.  Byaku-Majinouken: The first and one of Zefonse main attack’s. His blade shall start to glow with an intense vortex of power like mighty flames of a sun ,that can erase all before it appeared from the blade very core, forming a shape of a sphere, and expanding till it was the size of person chest in height, and in mass was heavier than anything physically possible for a normal warrior to swing, as it gathers the heat in this vortex of power, Zefonse must hold his blade downwards before striking, then as he swings up unleashes the very sphere towards his target, once it hits something it covers the foe fully buried in a vortex of pure heat, following that Zefonse shall leap towards the sphere itself and slice it in two, as he lands, the sphere shall becoming a mighty explosion, engulfing the target. Normally this move is used as a finisher, however, people are noted to survive intact after this attack, as it only damage’s the body to a certain point. The second combat move if one can call it a attack in the first place, is as Zefonse battles on with the passive, the heat created from it shall keep rising, and it can reach a point where the heat can make almost anything into nothing more than ash, and engulfs the surrounding landscape in a blazing firestorm, the heat of which is intense enough to scorch the sky, as such the longer Zefonse battles with the passive the heat shall keep rising.


Origin: Destroyed Time And Space


Mystic Eyes:


Mystic Eyes C-Moon: Thanks to his near death experience many years ago, that trauma unlocked not only his one and only most powerful stage of his power, but also Mystic Eyes. Out of all Eyes Zefonse perhaps is one of the oddest one in terms of how it works, for example many eyes only affect what they see, whereas Zefonse eyes affects a large scale area of 3km around him as the center. The primary strength of this Power lies in gravity, with which the Zefonse can control as well as bypass, in which it can control himself and objects (non-living things) and make them levitate after touching them once, regardless of how heavy they are in reality. Essentially, this ability is similar to telekinesis.The abilities of this allows Zefonse to control nearby objects, including ones as large as battleships and larger. Once an object has been levitated, it will remain floating until he commands otherwise, or if he is defeated in battle; apparently, the affected objects in question does not have to be in close proximity with Zefonse himself in order to maintain the effect, evident by the fact that he was able to keep the floating buildings suspended high in the sky even while he's battling elsewhere high in the sky.This ability gives him a great advantage in combat, because it enables him to avoid many different types of attacks with relative ease, while he can attack from a distance with his swords or with his own powers. He also can use big objects like rocks to block attacks.He can use his power in a variety of forms, like dropping huge objects onto his enemies or raising and crushing the land on which they are standing. In addition, he has also used his power to manipulate and remodel the surrounding environment, such as fashioning stone, debris and snow into varying shapes, being able to form weapons. which charge onto the enemy. Zefonse can even make water or any element float to drown/burn/stun/etc enemies in it. With the incredible versatility of this ability makes it one of Zefonse most feared traits. Some extremes he can reach with this and grabbing materials, technology, and other bits, and form machines such as how he sped up making his kingdom and perform feats. If he grabs something like a nanobot, he can remove all of them at once and basically move them away, crush them, or simply toss them at someone else. Zefonse can also control limited reiatsu with this, such as making varying attacks with it, such as creating varying shapes for a quick surprise attack or a shield to block or attack once per post.




Zefonse describes it as being able to cancel and/or manipulate the hold that gravity has on an object, but he cannot use its power on any other living thing. Typically, when levitating something, which makes this a perfect counter for gravity based powers. Zefonse gestures with one or both his hands (his fingers included) to better control the effect, but he is known to use his eye’s for the same effect. While this might seem a great power to use, it has a notable drawback of causing lots of strain on his body, when it is in use. And the larger the object the more stress it shall cause on Zefonse body. Zefonse uses this for mundane use as well, such as repairing houses creating new house in mere minutes. As such is one of Zefonse commonly used powers in and out of battle for simple things. Once an object is out of Zefonse range which is 3km it simply falls back down. Even if the objects were not moving, they seem to fall with great force and speed. The strength behind this power is the timing.






Kyuu Kyou
Kyuu Kyou Appearance:

Zefonse Kaizme The Dawn King [APPROVED, S-3+] Zef1
Zefonse Kaizme The Dawn King [APPROVED, S-3+] Zef2

Kyuu Kyou Abilities: The final stage of a Sugiura's power. This is 100% of their power, and their soul. Their abilities are increased substantially, and most of the time Kyuu Kyou is forbidden to be released. Few have mastered it, for it is so taxing to release it. It is manifested as the true form of one's soul.


Zhuque-  It keeps the same powers as before as well. In this form Zefonse keeps his scared now in a different state, and its always surrounded by a lightning blue aura, that makes its cutting force that of a Gran Rey Cero, making his sword one of the most deadly aspect's of this form, if adds it, the cutting force is increased further It holds a skill called Nanuneum (분리, "Seperation"):


The First of which is a passive that is set along Zefonse scared which makes it possible for Zefonse’s sword to literally occupy multiple different locations in space, allowing him to attack with multiple strikes. To do this, Zhuque literally makes it so that X areas in space are replaced by the exact space that Zefonse’s sword occupies. With that said the sword will still attack in the same manner as Zefonse himself; meaning that if Zefonse were to slash at his opponent vertically, all of the other blades would slash vertically. However, even if you do block Zefonse’s own sword, the other swords will still carry out their attacks; as there was no opposite force to stop them. The only practical way to stop all of the blades is to either block with a barrier that surrounds you, or to stop Zefonse’s held Zanpakutō before the arc of its slash. After attacking, the swords will disappear until Zefonse attacks again.


This means that X (the number of areas in space changed to have Zefonse’s sword) will equal one of four different multiples of one thousand. These four multiples are each a different stage of Zhuque’s powers, and are released in order from least to greatest. These stages are: 十 “Hyaku” (100), 二十 “go-hyaku” (500), 五十 “sen” (1000), and 百 “) Each of these stages relates to how many spaces the blade is made to occupy, and by swinging his sword Y amount of times (one hundred times in Jū and ten times in Hyaku, for example), Zefonse can literally cut his opponent a thousand times.


A technique that can be used in all four stages, a very simple way to use Zhuques spatial manipulation abilities. To use this ability, Zefonse stab his sword forward. The technique itself is simply “extending” the blade of the sword by X number of blade lengths; whereas X is determined by the stage Zefonse’s scared is in. The higher the stage, the longer the reach, but the slower the attack. After the technique is used, the extra length does not retract, but simply disappears.Zefonse's Zhuque is around six and a half feet long. In its first stage, it takes one millisecond to reach its maximum length, two milliseconds in its second, three in its third, and four in its fourth. Zefonse can simply holds his Zanpakutō up in front of himself. Depending on which stage he’s in, he will either summon 10, 20, 50, or 100 blades to block an attack. Although it is somewhat hard to use this technique to block close-range attacks, it is perfect for blocking long-range and energy based attacks. Zefonse can control how each and every blade attacks; their direction now being decided after being made in a different area of space. This Gives Zefonse a rather neat fighting style as it akin to his elemental powers


Battle Teleportation-Movement: Probably the most basic method of using Battle Teleportation, Movement allows for Zefonse to instantly teleport to another empty space. Empty space does include water.Because this teleportation is instant, it is faster than Shunpo, and Zefonse cannot be damaged while teleporting. This ability is not only useful for surprising an opponent with the instant movement, but also for dodging attacks in the blink of an eye. After using this ability, there is a two post cool down before Zefonse can use it again.


Battle Teleportation-Displacement: The second way way Zefonse an use Battle Teleportation, Displacement is actually pretty self explanatory. By using the spatial manipulation, Zefonse can move an opponents attack that is just about to hit him right behind himself. As one can guess, there is a limit on what kinds of attacks this can be used on, as area of effect attacks would still harm him. This technique can also only be used to displace one attack per post. While it does have its limits, it is perfect for displacing long range attacks such as cero’s or Quincy arrows. After activation, there is a one post cool down before Zefonse can use it again (aka. my second post after activation). While this is not too draining for normal attacks, it does take more energy to teleport the truly powerful attacks, such as Gran Rey Cero's.




Battle Teleportation-Attack: The final method of use for for Zefonse’s Battle Teleportation, Attack is probably the most useful for catching an opponent off guard. After casting a attack or firing a cero, Zefonse can then teleport the attack directly next to (or in front or behind). Doing this cuts down the travel time of his attacks, and can allow for nearly 90% accurate cero’s and attacks. This ability can only be used once per post, and it has a one post cool down. Because there is distance involved, the further Zefonse has to teleport the attack, the more draining it will be. However the final usage of the space time power is its loop defense move known as Kesshō Yaei-chi A special, area ability available to Zefonse in his ultimate stage of power. It's name does quite a good job of painting a picture for the abilities affect; Zefonse is able to control the space around himself up to five yards. Now, this basically works out by allowing Zefonse to manipulate the space around anyone or anything that enters that five yard radius. When applied practically, however, it has one main use. Once anything moves into that radius, Zefonse is able to copy the space behind them, that they already traveled through, and place it in front of them. By doing this, he can create an endless loop of space that the opponent, object, or attack is traveling through; making it impossible to actually reach Zefonse. The speed of the loop can be adjusted to fit the speed of anything traveling through it, so there is no way to "outrun" it. Unlike other abilities, this one does not require any incantation or for Zefonse to say its name; all he has to do is concentrate to use it. This ability can be used once per post, every three posts. Once he moves away to dodge the enemy or attack caught in the loop, and they are no longer in the five yard radius, they will be released from the loop, and be traveling at the exact same velocity as when in the loop. While this ability normally has no other side effects, if the opponent trapped in the loop used an ability like shunpo or sonido, they are hit with a slightly different effect when released from the loop. Because of the nature of those moves, the person caught in the loop will feel as if they are standing still, and their view will appear as if they are frozen in time. This is not some extra ability, but simply because of the way it traps the opponent in the loop. when they are released from the loop, they will still be moving at the "shunpo speed", but because they went from seeming to be still to moving at amazing speeds, their body and brain will not have enough time to realize that change, and they will feel as if they are literally being thrown out at that speed. With this, the opponent will lose control of their movement technique used, and will go flying until they can stop themselves or collide with an object. This also leaves them disoriented. Such a powerful skill also means he can not attack or harm anyone trapped in the loop, as it is the loop.




However there is a method to escape and that is by moving backwards the moment before you are caught into the loop, or once trapped inside to quickly release your spiritual pleasure to surpass and be feed from the loop.  Another use of this power is the ability to absorb the Reiatsu of a Zanpakutō, Kidō spells, any form of Magic,and even Quincy Arrows and much more. He can in fact absorb anything as long as it's energy or element based. Once Nanuneum absorbs a power it becomes Zefonse to use against his opponents as he chooses. As he absorbs depending on the level of power,he can release a blast of spiritual energy of varying magnitudes to attack a single or multiple opponents. So the more he takes in over time the stronger this move can get in the long run.


By penetrating any object with Zhuque, the blade immediately fills up the pierced area with its destructive energies, the affected area glowing in a tone of rich, azure energy, bright purple cracks will appear on the object at first, the cracks becoming more and more luminous with every second. The affected area is as large as the corresponding blast radius. The affected area will then explode, in a burst of searing hot, azure haze that will leave 20 meter crater, (If the object is smaller than the blast radius, the blast radius remains the same, nonetheless, if the target is a person, then the explosion will occur around that person, rather than from the inside out. The damage of which is akin to a full powered gran rey cero at close range. It is Zefonse most commonly used power, due to the nature of it. Many Zanpakutō have might there end thanks to this passive skill


Taoism Parting: Perhaps the strongest defense only useable in this form. It is best as describe as it generates a gap in space that sends misfortune elsewhere, leaving only good fortune.  Using Hankyōran Shinzoku, Zefonse can enter this space, causing any attack aimed at him to be directed at someone else across the globe. This makes Zefonse effectively invincible. It allows him to easily travel along the ground, as it removes the “distance” from him to go between places.  However, objects continuously move closer to him, including trees, signs, and even the oceans. These shifts in position seem to favor Zefonse. However it not to say Zefonse really became invincible, as the attack still has to hit him, it is just the damage done, and any effect it has is acted upon someone else across the globe. It takes form as a gap of space around him, which can be seen as a white wall between him. This wall can be pulled apart and shattered thus breaking all the effects this grants, once broken it returns after 3 posts. Another thing to note, while this is a good defense, Zefonse dislikes it since it means someone else always have to take the damage and pain instead, which is why he shall ONLY use this as a last resort.


Character Background:
Arts was an orphaned infant born atop a pile of hard straw during the disastrous era of time when the Gotei 13 has yet been founded who along with several other spiritual babies was given to a livestock of wild Hollows like pigs to be used as food for the carnivorous pigs during the starving times, however Arts was luckily born with a natural gift and instead proved to be a competent predator even in infancy, and was thus made the Hollows leave him alone, feeding off the the land.


Learning to survive in the wild like an animal. Once he reached childhood, he proved to be a fast and wild child who often stole food from nearby settlements in order to survive, often running from townsfolk who were not only angered by his thefts but who also feared him due to his ability to survive amongst the Hollow Pigs.




Growing up he had an insatiable appetite that would not be satisfied no matter how much he stole or what he ate (even if it was sand or tree bark) and sometimes he would pass out from his uncontrollable hunger. Eventually however, his wild life as a thieving young predator came to an end when the hunger grew to much to handle. after finally collapsing from starvation, he found by some nearby Shinigami who took him to the early settlement for food and to train with a Zanpakuto, however the child was unable to cast a single Kido spell, or even hear the voice of a Zanpakuto. So instead he trained endlessly to master the blade as a child, as time past by the child became a teen. He felt being out of place as if his body was somehow different from the others. When war appeared he was made a commander in battle thanks to his skill, they had the highest moral of any squad in this war. However as the war neared its end. he felt a call to another place, and heard a voice. Thinking it to be his Zanpakuto calling for him, he went to find out where the voice came from, and he vanished into a portal.




He awoke days later in a strange and foreign land, yet he felt at home. This place was special, he followed the voice and found out it belonged to a song known as the song of heroes. The people here were asking for help. He wasn’t alone here, they where others. He offered his hand but said he couldn't offer much given his lack of any useful powers and skills other than his blades. As time past and many a battle, and many near death experiences he found himself... changing into what he had no idea. As the war came to a close he fought and fought growing closer to what he becoming, then it happened the first sign of his powers leaked out in the war. What was happening was known to none. When the war was over, he lost many brothers and sisters, but he saw a broken people that needed guidance, so began when he cast aside his name of Arsts, and chose a name that meant Dawn King. From then on he gather the tribes and fought more and more till he created an era of peace in the lands. Now today his powers mastered, he leads his kingdom as Zefonse Kaizme, his powers unknown to many. What shall happen within this world?







Last edited by Raiki on Tue Oct 01, 2013 12:58 am; edited 1 time in total
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PostSubject: Re: Zefonse Kaizme The Dawn King [APPROVED, S-3+]   Zefonse Kaizme The Dawn King [APPROVED, S-3+] Icon_minitimeSat Sep 28, 2013 5:58 am

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PostSubject: Re: Zefonse Kaizme The Dawn King [APPROVED, S-3+]   Zefonse Kaizme The Dawn King [APPROVED, S-3+] Icon_minitimeSat Sep 28, 2013 6:01 am

Rp Sample because son of a bitch this is long.


This battle is indeed much like watching two titans battle it out, two forces of distortion unleashed upon this land. A unstoppable force and an immovable object fighting each other in a bloodbath, each one performing feats and actions that would make God himself wonder how they were born into this world, where was this power they had coming from? Was it something they were born or destined to have? Whatever the answer two titans that were never meant to fight each other are clashing before god's all seeing eyes. One could say this was indeed a battle of two titans no.... more like two destroyers of worlds. Hakai The Vizard King and Zefonse the Phoenix King clawing at each other ready to rip each other necks out. If a mere mortal was able to look upon this battle and not die trying to understand their movements and actions. Zefonse knew this area they were sent towards is doomed no matter the outcome. The people that live here won’t suffer much only a brief moment into their current cycle. Zefonse recovering from his assault upon Hakai regaining his lost energy used in his battle with Jeaden. Finally figured out Hakai thanks to his reactions just now. Hakai still remained hesitant because he couldn't understand Zefonse movements he was too fast for him, no it was beyond that even with enhanced eyesight and senses Zefonse simplest movements escaped Hakai, this was shown when Hakai acted shocked at the start to Zefonse movement towards him his strike. Thanks to that information Zefonse figured out Hakai was studying his own movements and patterns as well this was best shown when Hakai used Bāsuto to save himself.

Hakai was indeed smarter than he looked it would've taken someone from the Gotei 13 months or years to learn and quickly adapt towards Zefonse sword strikes. This would prove troublesome to Zefonse in the future he now knows not use Itto so soon again, however that won’t be an issue to a swordsmen such as Zefonse. But Zefonse learned a lot more he learnt how to adjust his blade to Hakai skin the correct amount of force, the correct amount of power to slash away that tough hide to Hakai that is so troublesome, somthing like that happen so many years ago in the winter war with Kenpachi Zaraiki vs the fifth espada. Kenpachi is adept at adjusting to his opponent's attack patterns and battle methods to better counter them, was able to slice through his so called strongest defense after battling him for only a short while. However unlike Zefonse, Kenpachi lacked any sense nor applied and real logic towards his battle, one could say Zefonse merely adjusted at such a high rate thanks to his many years of battle experience. But Zefonse didn’t let this thought get to his head, the defense would prove troublesome till Zefonse can adjust to it fully. With the smell of iron and the blood stains upon the ground. Zefonse watched Hakai.

Hakai had suffered the first major wound of the battle, a deep wound upon his chest. But this reaction was like a laughing demon, how befitting that that wound didn’t phase somthing like Hakai a real titan of battle. Hakai was indeed smarter than he looked, normally people would learn this after many battles with Zefonse about one of his most kept powers of his insane regeneration, well to call it insane would be an understatement, If high speed looked and feel slow compared to Zefonse, it be like a snail trying to outrace a F-15. Zefonse regeneration was too fast for anything in this world to see, and it fools people into believing he has such high defenses. but this kind of regeneration wasn’t a Hollow trait like High speed, no it was thanks to Zefonse odd nature on the birth of regeneration, when he cast aside something for greater power he kept this skill with him. But for Hakai to figure it out after one attack was truly a skill to his mental state. This made Zefonse felt... strangely at ease, finally a foe which he doesn't have to hold back anymore.

No more neophytes clashing with his blade, no more seeing this world in grey, no more pointless battles, no more holding back to this useless world! Yes Zefonse at long last found something to unleash his built up annoyance to the world that refuses to move forward. A world that would destroy itself just for some petty power! At long last Hakai appeared before him, no more acting chained beast feeding on empty plates! To Zefonse this wasn’t fear or worry anymore, this was at long last relief! Free from his self built cage. At long last the crazed destroyer is free to battle to his highest potential before Hakai? If Hakai breaks oh well, then it proves to Zefonse this world really has nothing left anymore, only his end goals remain, even if it is for the greater good he would destroy everything that make beings such as himself and Hakai exist. Yes he wants the destroy all means of warfare, only peace. But for this day and possibility this day only marks the day the world witness the CRAZED DESTROYER. 

When Hakai moved to Zefonse who is anchored to the ground in his defense ribcage, he noticed that Hakai moved at speeds that most people would have trouble following this speed without training, but for Zefonse he could follow it with ease thanks to his eyes. Zefonse has the natural visual capability to capture greater light, resulting in the eye becoming a powerful visual receptor. This gives the eye a greater ability to "discriminate" objects, as in it can distinguish objects from greater distances. As well this also gives the eye the ability to visualize more "frames" per second, thus an enhanced ability to distinguish motion and react to it

While a human eye can distinguish around 10 million colors, Zefonse can distinguish more colors along the electromagnetic spectrum, due to its ability to capture far more light. This assists the eye in visualizing objects from far away distances (Distances where normal eyes would be unable to distinguish the object from the horizon), and distinguish movement, making it easier to read the motions of a target and react accordingly. This is not to say the eyes necessarily "predict" the motion of the target, but rather because each frame of motion is being captured with such accuracy, the eyes assist the wielder in reacting to motion in the present. 

! Hakai had let out his fighting spirit a masked demon behind him as he dashed towards Zefonse, and making impacted with the rib cage. ! such power it was is the reality of this world was cracking under pressure from Hakai might, was he holding back himself? The impact shook the cage but it refused to break not yet at least, it withstood Hakai punch, even with the shockwave coming off the ribs destroying the pillar underneath Zefonse, yet he remained in the air, thanks to Air-step. When Hakai unleashed a barrage of a hundred punches towards the cage, it withstood the first few, but as more punches came across the body, it started to crack and break. When the cage broke Zefonse instantly went into action Hakai was aiming for the upper-body of Zefonse, each punch could possibly break bones. 

As the first strike came forth it was like slow-mo to Zefonse, he quickly used the armor on the sides of his arms, to parry it to the side quickly to make it miss it mark. When the second strike came towards him, Zefonse quickly drew his normal sword to block it in between his sword guard near the handle, it created a spark. Then came the third strike, Zefonse moved back and parried once again with the armor on the side of his arm to make it go to the side. Then moving with fast footsteps to the left to dodge the fourth strike, then duck down as the fifth strike came. It seemed Zefonse was in a helpless spot as the sixth strike came, but Zefonse quick got up and spun back into a normal stance to dodge it, it was akin to Capoeira a Brazilian art form that combines elements of martial arts, sports, and music. It was created in Brazil mainly by descendants of African slaves with Brazilian native influences, probably beginning in the 16th century. It is known by quick and complex moves, using mainly power kicks and quick leg sweeps, with some ground and aerial acrobatics, knee strikes, takedowns, elbow strikes, punches and headbutts. And in between the seventh strike when using a foot work motion Zefonse got closer to the Vizard at the same time dodging the eighth strike. Then came ninth and tenth using his arms once more blocks those to the side, making quick sparks. eleventh and the 12th was done differently, using his sword which was still spinning in mid air from the earlier strikes to once more block and parry those strikes, he then took hold of that sword, using it as a fencer, trusting his blade hilt forward to stop the 13th strike with ease.

Then came the 14th and 15th strike , Zefonse placed his sword away, as each strike was getting faster, stronger over time, he was going to have to use some of "it" he most fateful fighting style, that used arms to block attacks. It was known as Resshūken. An elegant fighting style that is only available to fighters that have mastered all other forms of martial arts. This style is considered to be the strongest, most-elegant, school of martial arts in existence and relies on fast footwork in order to focus on fending off enemy attacks with the arms and using the legs to counterattack with powerful kicks. While it is a largely unknown fighting style, Zefonse would use his arms to move the rest of the attacks. The 16th,17th,18th,19th, and 20th strikes all were knocked away with such skill and grace it was if he wasn't trying, his whole body now a blur. As strikes 21-30 came towards him, Zefonse used his natural speed to both block, and test this Vizard might. It seemed as the more he noticed his armor started to weaken, but his armor had no special skills, it was just the appearance of the sparks appearing from each block. As the final wave of strikes came towards Zefonse, his eyes closed, clearing his mind, and then in what seemed to be one quick motion, he used his stance to move his arms past god speed. All of them each and every last punch were blocked in what to seem to be a show of sparks. Zefonse remained calm. As the fury of strike's ended at last. Zefonse noticed that the Vizard started to leak out some of that god forsaken smoke to ground below them.

Zefonse noticed that when he had the smoke on his body that it had a odd ability Hakai is capable of producing vast amounts of smoke from the black reiatsu coating him or producing large amounts of smoke from inside of his body that much Zefonse figured out. It was able to break down some of his armor rather quickly, yet on Zefonse himself it was tad slower, so that was the secret to it, it was eroding things at such a rate, if Zefonse had to chose to compare it to a former Espada it would be Aizen 2nd Espada who had power of “Old Age”. As the smoke broke free from the ground below Zefonse, and the tower of smoke was born and anew. Zefonse was covered in it.. was this the end to the god of battle?! But Hakai assault didn't end there no it was far from over, This intense aura he drew his mask finally this battle was just starting to make his blood boil! Such wonderful attacks, such wonderful night to face after a age of neophytes falling before Zefonse blade, when this Vizard drew his mask it was destiny after all for them to meet, even if god or some higher power beg for them to stop it was too late now. These two might as well battle till each other was dead, no even if they kill each other they would still find a way to break reality to battle endlessly. 

As Hakai unleashed his Cero towards Zefonse, a deep laughed echoed across the world, it shattered everything in this world idea of fear, it was if nature itself was just unleashed laughing at this attack. Impossible there was no way Zefonse could be laughing at this, surely these attack would phase or at least worry him right? No this laugh was echoing across the world itself, right now bandits from far away, stopped in there tracks in pure fear, as they saw bright light and heard Zefonse laughing, it was as if he was letting out years of built up annoyance in a laugh. As the cero neared Zefonse laugh faded across the land, and then he spoke within the smoke, with an unnerving calmness as if nothing phased him not even pain. “You! Figure me out, that is hilarious to the point of being pitiful! Your eyes have not yet grasped a single truth... you still cannot see anything.” What!? What was Zefonse saying, it was correct that Hakai did learn about his regeneration, but Zefonse was holding back this whole time, and it was time to unleash it.

As one of the strongest Arrcanr alive, Zefonse possesses absolutely monstrous spiritual power. His very presence can cause even the most skilled Shinigami to lose their breath, and is capable of affecting entire areas to the point of disrupting energy attacks from enemies, as well as affecting others from seemingly miles away and cause them to enter a state of paralysis and confusion. As the strongest Phoenix King, Zefonse is forbidden to release his Zanpakutō inside the base because such a release could destroy the entire fortress. His spiritual aura also kills off weak life forms, such as plants and animals without any effort It takes on a thin purple color. The smoke that engulfed him was blasted away from Zefonse body now glows bright white when this is performed, making an ungodly shock wave that ripped away everything, the smoke flying high in the sky away from Zefonse, not a single sign of damage upon his person, such power! This was indeed the full output of Zefonse spiritual energy in base, to measure the range of which was destroyed in the shockwave would be impossible to tell, as the sky itself cracked under pressure. And Zefonse reiatsu takes the shape of several black and white reiatsu wisps surrounding his body, as well as a large aura that rains down on the area like a ocean in the sky, reiatsu takes the shape of several black and purple reiatsu wisps surrounding his body, as well as a large aura that rains down on the opponent. It was if the ocean was replaced by the sun itself! Zefonse voice let out a small chuckle.“You call this a Cero?” Zefonse moved his hand as the Cero was right in his face, and knocked the cero away with brute force and power. Sending it flying miles away its blast could been from where Zefonse and Hakai stood. What was this? How could it be possible that such a being existed, no if one took the time to break it down by milliseconds, it was possible, Zefonse made himself safe from Hakai smoke for the time being with his own reiatsu, sending it away from him, just in time before it came into contact on him inside the pillar. And if one were to notice Zefonse hand, that backhanded Hakai Cero away, it was smoking, and the arm guard over it was melted. Just what was Zefonse really!? “Hakai I give you a pleasure... no a gift, something that this world hasn’t witness in a long time... How I gained my title as Crazed Destoryer! But how long can you keep it up Hakai!” And then Zefonse let out another laugh that would strike terror even in the most battle harden. 

Then Zefonse image faded...WHAT!? Zefonse already moved when he knocked the cero away, the after image was there just to talk to Hakai. Just how was that possible! The eye even enhanced had too many empty spots, by the time the brain would of seen Zefonse moved he closed the distance, he would be right in front of Hakai, and Hakai would've see Zefonse just in time for him to notice that he held his sword in his left hand, slashing downwards, This movement, this curvature of the blade, it wasn’t Itto, no thankfully it wasn’t, however the slash was coming downwards over Hakai left arm, even with Hakai insane defense, the power behind this strike would of made the Itto’s look like mere children swings. Zefonse was no longer holding back anymore, his full might of his sealed self vs the masked demon before him which one shall win? This sword strike is powerful enough to possibility slice off Hakai arm even if he used a skilled called Bāsuto again, defense before this strike would prove quite meaningless, even if Hakai doesn't lose an arm or dodge this strike, since they were this close, Zefonse right hand had a glowing orb within his hands, a cero! The power, force, speed, and blast area of the Cero is dependent on the strength, spiritual power, and sometimes skill of the user (i.e., the stronger the user, the stronger the attack), and there are some Arrancar who have come up with their own variation of Cero. The charging and firing time for Cero varies greatly, from charging relatively fast to firing it to instantaneously firing one without much charging. Despite the damage it can cause at long range distances a Cero causes as an explosion is more dangerous when used at close range! Zefonse fired his Cero nearly at point blank at full power in a beam style, it could possibly melt Hakai skin off, or burn away his smoke with pure power alone, however Hakai deals with this attack combo this was only a feign attack.

:Zefonse is very efficient in swordsmanship, being able to fight on-par with a captains in Bankai. He is capable of using his speed for flawless precision and to inflict lethal attacks without much effort. Zefonse prefers to wield his sword with his right hand, leaving the other hand free though it usually remains hanging. He is quite adept at blocking while his offense is capable of great precision. His fighting style also involves evasion and attacking an opponent either in the front or back using the element of surprise to overwhelm them. His skills are very versatile, able to use various bladed weapons with high proficiency. He is ambidextrous and can change his fighting style at a whim — keeping his opponents unsure as to his next move. A master of many Kendō combat forms, Zeofnse draws his opponents in, fighting less than his true capability, and then striking the fatal blow when his opponents believe to have the advantage over him. As a grandmaster of Swordsmanship, Zefonse is naturally a master of the general art of Kenjutsu, having mastered its most basic principles to the point in which they alone cause mortal wounds should they be successful. His feigns (usually Iaido) are so fast and spontaneous, he can create several openings in a foe in just one movement; a utilization of his Zanpakutō, footwork, and center of gravity. Applied effectively, the opponent is set-back one move, while creating an opening elsewhere. Unlike other swordsmen, and any known master of Zanjutsu, Zefonse, adhering to the traditional teachings of Kenjutsu, aims for his foe's sword hand or arm in an attempt to disable and/or disarm his foe of their weapon, and creating large openings from which to deliver the killing blow. There are some attacks, however, that do not require a preceding subterfuge to create the necessary opening for attack. Zefonse refers to these as his "quick strikes" (迅速殴打, jinsoku ōda). They are done with one hands on the sword, much like his various Kendo techniques, or with a sword in each hand, thanks to the unique manifestation of his zanapktuo sealed state. One hand is at the base of the handle to provide longer reach, while the other hand is at the ridge of the blade to provide the initial force to flick the sword as quick as an arrow to hit the target. This could also be done with his unique double sword’s, with one sword providing the push for the dispatch. He usually hides these postures from his opponents, and the ready positions are implemented while switching hands or while changing steps. These flicking strikes can be administered from any angle (from the top, sides, or below). The only time he aims for his opponent's sword itself, is when parrying; merely in attempt to knock his foe's blade away to allow him to deliver a more powerful thrust of his own. When parrying, Zefonse always directs the point of the sword to the target. This minimizes the step usually needed for him to be able to counter-attack. Thus, his opponent is at an immediate disadvantage. Also, using the quick strike at the opponents sword hand or forearm, as he usually would do in one of his thrusting techniques, will immediately incapacitate the opponent's attack before having to parry it. By keeping the point of his zanapktuo pointed towards his opponent while attempting to parry in all angles, provide him with a good foundation for an appropriate counter maneuver reflexes. His ability to employ all three of these aspects of the art, not only flawlessly, but, instinctively, where he doesn't even have to think about them, are a testament to his mastery of the art. His reflexes are trained to react to sword movements, however chaotic or unpredictable they may be, to the point that he can fight in total darkness and still effectively parry and return opponent techniques and strikes. He is also capable of taking on several opponents at once with his techniques. Because his Zanpakutō manifests as a Changdao. Zefonse is also a master of double-bladed combat and can adjust his style correctly to incorporate them into his attacks and parries. Zefonse use of the art of Kendō, is considered a master of the art in ever way. Because of his masterful command of the art, he is known as a "kendōka" (剣道家, those who practice Kendo). It is primarily a two-handed sword art, with tremendous power behind it. The purpose of Kendō is to throw off a target's determination and test their resolve. A weakening of resolve usually produces several openings from which Zefonse can exploit to deliver a killing blow. Unlike other’s Zefonse mixes his Kendō in with his traditional Zanjutsu and Kenjutsu fighting, usually using Kendō techniques as finishing moves, or as a opening attack. His Kendō, in particular, is feared as the strongest among any practitioner, as he is able to use it to cut through Bankai, and people’s sword arm. His Kendo strikes are so powerful, they can easily slice through large debris, and even the stone that composes the gates of the Seireitei; sekki-seki. They also have a tremendous amount of concussive force behind them, able to create a large explosion of air pressure after each and every swing.He can have so much precision that the cut of extreme force and speed he create’s, casually slice through large, multi-story high opponents. The opponent can be killed with one swift slash so precise, that they aren't even aware of until after it has taken place. Another traditional Japanese school of swordsmanship in which Zefonse has practiced in his pursuit of swordsmanship mastery. "Iaijutsu" (居合術, Art of Drawing the Sword), focuses primarily on drawing the sword in such a way that it can actually be used as a combative art. Iaido is primarily used as a feigning technique, meant to surprise an opponent before using more traditional Kenjutsu or Zanjutsu to deal damage, or Kendo to finish an opponent off. He can also use it as a disarming technique, for example, drawing his sword so fast, he can strike his target with the hilt, knocking the wind out of them and taking them out of a fight before the fight really begins. His Iaido strikes are so incredibly fast and spontaneous, defending against them could result in maiming or, in more severe cases, broken bones and even death. Zefonse can move his so sword swiftly from its sheath and swiftly slashes his opponent across their torso, usually without warning, as it is a spontaneous technique in nature. The result is splitting the target from was to waist, causing the target to be completely bisected. Even larger targets, such as Menos Grande are susceptible to this move.

As noted above that attack Zefonse performed was a feign attack, Zefonse real attack started just the millisecond after Hakai deals with the Cero. It would appear simple, but no it was far from it. Another Cero was created however this time it was infused into his blade this was Burēdo Cero! An Cero used exclusively in close-quarters combat. Zefonse channels the energy that would be normally used for a projectile-based Cero and maintains it into his sword, giving it a red fire-like aura. Physical strikes made onto the opponent will be drastically enhanced, capable of cutting through extremely durable Hierro and defense and even stopping other enhanced cutting blades. Zefonse further take this power by adding his blood into it giving the cero that should've been used the power of an Gran Rey, increasing the cutting power even more. The aura when using the power of the Gran Rey is changed from the redfire one to an clear crimson with dark gold aura. Now Zefonse blade itself is channeled with his gran rey Cero. . He can also fire the energy at the tip of the blade, magnifying the slash attack and then flies forward, the cero can be fired off in a form of an slash giving the wave the same damage as the cero just used on Hakai. If Hakai so much touches the blade now, the sheer power of the blade aura itself would melt his hand off even with his defenses as of now. Now Zefonse would dashes directly around Hakai at even faster speed creating 20 after images around Hakai, Covering all sides Zefonse would be running circles around Hakai getting faster and faster till it suddenly happens!

A twister would form Hakai who would be inside the eye of the storm, Zefonse was moving so fast he created thick strong twister around Hakai, and he was getting faster and faster The oxygen inside where Hakai is would start to get sucked up because of Zefonse intense speed creating a vacuum around Hakai sucking all the air up, and a zero pressure environment. A Vacuum is space that is empty of matter. The word stems from the Latin adjective vacuus for "vacant" or "void". An approximation to such vacuum is a region with a gaseous pressure much less than atmospheric pressure. Humans and animals exposed to the vacuum will lose consciousness after a few seconds and die of hypoxia within minutes, but the symptoms are not nearly as graphic as commonly depicted in media and popular culture. The reduction in pressure lowers the temperature at which blood and other body fluids boil, but the elastic pressure of blood vessels ensures that this boiling point remains above the internal body temperature of 37 °C. If Hakai fell victim to this it would be far too easy, not this was only to make a delay in Hakai as Zefonse finished his attack, this vacuum was merely a side effect of his real attack. As stated there were 20 after images of Zefonse running around creating this twister. From all angles around Hakai wind blades would fly out to clash upon Hakai person, these themselves wouldn't be as dangerous as it would seem, these were merely strong enough to bruise Hakai skin. Now how shall Hakai deal with this, since once all the wind blades are fired the twister ends and Zefonse stops moving with a good 15 meters between himself and Hakai looking on for his next action. This isn't to say Zefonse was unhurt, he strained himself, his bones were cracking under such high speed, And Hakai shattering the rib cage caused a huge mental strain, it is unlikely he would be able to perform that skill for a while, yet his unwavering face showed no sign of weakness of fear.And going into this level now after so many years might prove a dangerous gamble, since it would mean his body isn’t adjusted to his own power as it was.

“What shall you do now Hakai!”
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Kylekaotikk
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Zefonse Kaizme The Dawn King [APPROVED, S-3+] Empty
PostSubject: Re: Zefonse Kaizme The Dawn King [APPROVED, S-3+]   Zefonse Kaizme The Dawn King [APPROVED, S-3+] Icon_minitimeMon Sep 30, 2013 11:47 pm

Application Checklist
  • Name [+]
  • Appropriate Age [+]
  • Gender [+]
  • Appearance Present [+]
  • Appearance Described in Appropriate Length OR Picture is Visible [+]
  • Appearance is Not Claimed [+]
  • 10 sentences for personality [+]
  • History is of appropriate length [+]
  • Powers are not Godmod/Overpowered [+]
  • Powers are described reasonably enough [+]
  • Application/RP Sample is not in First Person [+]
  • Skills are not filled in (Omit if a Hollow)[+]
  • RP Sample Present (Omit if this is not the first character) [+]
  • RP Sample is 10 sentences [+]


Comments/Notes:

Almost everything seems to check out on my end, we've discussed all this a lot in PC on Xat and Skype.

My only issue is this:
Quote :
If Zefonse becomes injured, he can hop into another dimension and move his consciousness to the body of that dimension's Zefonse, thus nullifying all his wounds. This ability makes him nigh invincible, since the only way to truly defeat him using this power is to kill him with one blow.
Nigh invincible? He can switch himself out at ANY time, ANY number of times? Doing that would definitely make him invincible unless you get a powerful sneak attack on him. A fight where he knows you're there? That wouldn't work. He just just switch, and switch... and switch until you can't fight any more. Change this to either be dimmed down or something.

Everything else seems to have fair drawbacks and I'm fine with everything. Not sure if anyone else was planning on checking him too, though.

Tier: S-2 once fixed.
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PostSubject: Re: Zefonse Kaizme The Dawn King [APPROVED, S-3+]   Zefonse Kaizme The Dawn King [APPROVED, S-3+] Icon_minitimeTue Oct 01, 2013 12:59 am

Problem noted, and fixed. Made it more draining as well added a weakness to something that targets his "Existence"
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Zefonse Kaizme The Dawn King [APPROVED, S-3+] Empty
PostSubject: Re: Zefonse Kaizme The Dawn King [APPROVED, S-3+]   Zefonse Kaizme The Dawn King [APPROVED, S-3+] Icon_minitimeTue Oct 01, 2013 1:09 am

I'll give this the thumbs up then. I'll approve it.
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Zefonse Kaizme The Dawn King [APPROVED, S-3+] Empty
PostSubject: Re: Zefonse Kaizme The Dawn King [APPROVED, S-3+]   Zefonse Kaizme The Dawn King [APPROVED, S-3+] Icon_minitime

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