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 Spirit Storms and Rushes

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Viz90210




Posts : 13
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Join date : 2013-09-22

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PostSubject: Spirit Storms and Rushes   Spirit Storms and Rushes Icon_minitimeWed Oct 02, 2013 7:26 pm

Spirit Storm Kido: Most of them are offensive unless specified. They are very powerful and only highly trained people can learn them. Zen created these kido for people that have exceptionally high levels of Reiatsu. The only people that have access to these Kido are Zen and Viz; Those that want to use them must train to acquire them. 

Spirit Storm #1: Blazing Inferno
Effect: Giant pillars of white and red fire erupt from the ground (or air) around the target. Each Pillar is about 15 feet in diameter and 50 feet in height. These pillars erupt fast, they have poor homing ability. 
Incantation: "Oh mighty gods of flame let your anger surge and reach a fever pitch of doom, Blazing Inferno!"


Spirit Storm #2: Watery Grave
Effect: A torrent of water falls from the sky. This water has no initial effect, but after 1 post the water will turn into ice and create spikes that rip into whatever was covered in the water, the were the object the greater the damage.
Incantation: "Oh raging waters take back what is rightfully yours in an embrace of pain and suffering, Watery Grave!"

Spirit Storm #3: Withering Gale
Effect: A Storm of cutting air is thrown at the target. It weakens the physical strength of the object hit by it for 2 posts. The user points at the target and a twister extends from the users hand toward the target. It works in a way similar to Hado 58, Tenran but is much more powerful.
Incantation: "Oh Crazed winds rip the world to shreds in your maddening turmoil, Withering Gale"

Spirit Storm #4: Searing Radiance 
Effect: A big orb of pure light is shot at the target. The sheer radiance of the light can blind those that look directly at it for 2 posts. It has a very slight homing effect but controlling it is very energy consuming since it moves very fast. It is the most powerful Spirit Storm and drains a lot of the user’s energy. The size depends on how much reiatsu is used but caps out at 30 feet.
Incantation: “Oh shining heavens let your judgment be seen by those that seek your punishment, Searing Radiance!"

Spirit Storm #5: Dark Chasm
Effect: Small black orbs are shot out and follow the target. When they hit a body part they leave a dark spot that starts causing extreme pain to the target. As time passes the pain gets progressively worse until it is unbearable and eventually their body parts can no longer function. It is temporary as it takes reiatsu to maintain the decaying paralyzing process. The time it takes to paralyze a part depends on the durability of the opponent.
Incantation: "Those souls that have died in vain will dump all of their suffering on you, prepare yourself for upper Damnation, Dark Chasm!"
To call the effect off the caster says: "Their suffering has ended and so has yours." 

Spirit Rush: These are less powerful kido, each element has 3 different rushes; offensive, defensive and healing.

Spirit Rush: Fire
#1 Crimson Flame: A small blast of fire hits the target
#2 Fairy Fire: A protective flame lessens the effect of fire attacks and burns things on contact.
#3 White Flames: Warm fire heals small wounds.

Spirit Rush: Water
#4 Aqua Crush: Globs of high pressured water attach to the target and apply pressure to it crushing something’s.
#5 Bubble Barrier: A bubble of water surrounds the caster, it absorbs hits and when it pops it can cause some of the damage to things around the bubble.
#6 Wonder Water: Healing Water surrounds the target. It has a very weak healing effect but is great at removing impurities from anything that isn’t destroyed by water.

Spirit Rush: Wind
#7 Air Trap: A Whirlwind surrounds the target causing it to be trapped inside. The bigger the target the longer the caster has to concentrate to make it. (The whirlwind caps at 100 feet per tier after C] it takes 1/4 of a post to concentrate 25 feet. If it is used with no concentration it is a 10 foot whirlwind.)
#8 Wing Safe: Semi-transparent wings form around the user, protecting from physical attacks.
#9 Healing Wind: A calm green colored wind blows through the area healing everyone in the area, no specific target. It heals everything in the area even enemies. 15 foot radius column (30 feet wide, 30 feet tall)

Spirit Rush: Light
#10 Light Flare: A burst of light is thrown at the target and it explodes on contact. Even though it looks like light but it is actually a ball of concentrated reiatsu. 
# 11 Radiant Shield: A yellow shield surrounds the area around the target protecting from non-physical attacks. The Size can vary but it does not exceed 30 foot sphere.
#12 Healing Burst: A Burst of light heals and purifies things in a 15 foot radius ( 30 foot sphere). It heals everything in that area even enemies.

Spirit Rush: Darkness
#13 Demons Lance: A sharp lance of solidified darkness is thrown at the target.
#14 Anti-matter: A very thin black plane forms in front of the caster that explode on contact, not damaging the caster.
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